Buy ‘ps3’ with Bitcoin – Spendabit

Donate Bitcoin to buy Destiny PS3 version

Friends,
I have fallen love with the Destiny PS3 game.
But honestly, its too much expensive for me.
In my country, Govt. has imposed unthinkable amount of tax on video games and hardwares like console.
Please donate me bit of your Bitcoins so that I can pre/post order the game, PS3 version.
Thanks and regards
1Pvepwj8fACEY9YrhcsQwPgM2vtUpa6g9y
submitted by ayandon to DestinyTheGame [link] [comments]

[USA-NY] [H] Collection of Games (Gamecube/Wii/Xbox/Playstation etc) PS4 Console. Over 300 Games and Accessories [W] Paypal G&S/Cash app/Bitcoin

I recently Updated my items offered for sale Scroll down to see whats new!
https://imgur.com/a/HT7VT26
Special! Buy $30 worth of PS4/PS3 Games and get a free copy of COD WWII for the PS4!
I also give a 15% discount to anyone who uses Bitcoin to purchase
Hello everyone,
Today im selling off a large collection of games (100+) I'd figure I start here.
Free shipping on orders $15 or more!
Retro Games:
Pokemon XD Gale of Darkness Gamecube - $80 no manuals (not sure if case is authentic or not)
Pokemon Leaf Green Gameboy $40 - Game Only
Pikmin 2 $60 game only
Super smash bros melee Gamecube $40 Disc only
Pokemon Gold Gameboy Color $28 Game only
Pokemon Heartgold CIB $120 no pokewalker
Pokemon Black 2 White 2 (Cartridges only $180 or $90 each)
Lunar Silver Star Story Complete Disc 1 and 2 $70
Legend of Mana Disc only $40
Switch Games:
Gun Gun Pixies Day One Edition $90 Brand New
Has Been Heroes $10 case included
Fortnite Darkfire Bundle $23 code unused
Pokken Tournament DX (Have two copies one with/without standard case) $42 Cartridge only $48 with case
Splatoon 2 $49 Generic case (no official case)
Wii:
Fire Emblem: Radiant Dawn Wii - $65 game only
Need for Speed Carbon $4 game only
Pokemon Battle Revolution $15 Game Only
My Sims Kingdom $5 Case + manual included
Resident Evil 4 $8 Case + manual included
Lego Rockband wii $5 Case + manual included
Spongebob Truth or Square $5 Case + manual included
Or: Buy all the wii games for $90
PS3:
Grand theft auto IV $5 case and manual included
God of War III $5 Case and manual included
Uncharted 3 ps3 $6 Case and manual included
Call of Duty Modern Warfare $6 Case and Manual included
Call of Duty Black Ops $6 Case and Manual Included
Saints Row III $6 Case and Manual Included
LA Noire $5 Case and Manual Included
Or: Buy them all for $25
Xbox 360:
Skyrim The Elder Scrolls V $5 Case Included
Borderlands 2 $5 Case and Manual Included
Forza Motorsport 3 Ultimate Collection $40 Factory Sealed
Duke Nukem Forever $7 Case Included
Sonic Generations $14 Case Included
Capcom Digital Collection $22 Case and Manual Included
Call of Duty Ghosts $6 Damaged Case Included
Sonic All Stars Racing $13 Case Included
Fallout 3 $7 Case Manual and Receipt Included
Injustice Gods Among Us $8 Original Receipt case and manuals Included
Just Dance 2014 $8 Case and Manual Included
Spongebob Surf & Skate $8 Case and Manual Included
Hip Hop Dance Experience $15 Factory Sealed (Sounds like game is not situated properly in case)
Lego Batman 3 $6 Case and Manual Included
The Amazing Spiderman $20 Case and Manual Included
Sonic All Star Racing $11 Case and Manual Included
Left 4 Dead $10 Case and Manual Included
Call of Duty Advanced Warfare Day One Edition Case Manual and original receipt Included $10
Lego Star Wars The Complete Saga $20 Case and Manual Included
Doom 3 $7 Game Only
Halo 3 ODST $5 Damaged Case Included
Call of Duty World At War $6 Game only
Singularity $5 Case Included and Manual
Sonic Ultimate Genesis Collection $8 Case and Manual and Receipt Included
Yoostar 2 $3 Case and Manual Included
Assassin’s Creed Revelation $4 Game and Manual Included
Left 4 Dead 2 $10 Case and Manual Included
Mass Effect 3 $6 Case Included
Dance Masters $10 Factory Sealed
The Elder Scrolls V: Skyrim Legendary Edition $10 Original Case and Manuals If theres codes uncertain if used
Halo Reach $7 Case and Manual Included
The Lego Movie Video Game $5 Case and Manual Included
Mortal Kombat $7 Case and Manual Included
Lego Batman 2 $8 Case and Manual Included
Ultimate Marvel vs Capcom 3 $10 Case and Manual Included
Spiderman Edge of Time $18 Case and Manual Included
Wii:
Nicktoons MLB $5 Case and Manual Included
Sonic Colors $12 Case and Manual Included (SOLD)
Pokepark $28 Case and Manual Included
Battlefield 4 $3 Case Included
Halo 4 $5 Case and Manual Included
Call of Duty Modern Warfare 3 $5 Case and Manual Included
Call of Duty Black ops 1 $8 Case and Manual Included
Call of Duty Ghosts $5 Case and Manual Included
Fable II $5 Case and Manual Included
Frontlines Fuel of War $5 No case
Final Fantasy XIII $7 Case and Manual included
Minecraft $26 Case and Manual Included
Xbox One:
Mortal Kombat 11 Kollectors Edition $310 SEALED
Metro Exodus Day One $20 No case codes unused
Rainbow Six Siege Advanced Edition $20 No case codes unused
Planescape Torment Icewind Dale $18 Case and Game included
Sekiro Shadows Die Twice $45 Factory Seale:
Hello Neighbor Hide & Seek $10 Factory Sealed
The Sims 4 Bundle $25 Factory Sealed
Mass Effect Andromeda $8 Factory Sealed
Plants Vs Zombies Garden Warfare $9 Case Included
The Crew $8 Case Included
Just Dance 2015 $8 Case Included
Playstation 4:
Crystar Day One Edition - $60 Opened but like new. Never played
Persdona Endless Nights Collection PSVR $60
Star Wars Battlefront Game Only $5
Call of Duty WWII $6 Game Only (have multiple copies)
Nascar Heat 4 New but opened $25
Judgment New but opened $28
Destiny 2 case and manual included $4
Rockband 4 comes with damaged case $35
Train Sim world 2020 $30 New but not sealed
Minecraft Opened but new $28
Star Trek Bridge Crew $25 factory sealed
Tales from the Borderlands $25 factory sealed
Minecraft $30 Factory sealed
Eagle Flight PSVR $20 Factory Sealed
Kingdom Hearts III $15 Comes with case and manual
The Elder Scrolls PSVR $36 Factory Sealed
Rainbow Six Siege Advanced Edition $25 Factory Sealed
the Elder Scrolls online $6 Factory Sealed
Battlefield IV $9 case and manual included
The Amazing Spiderman 2 $30 Game and original receipt included
Call of Duty Infinite Warfare Legacy Edition $10 Case and Manual Included
Mortal Kombat X $12 Case and Manual Included
Eagle Flight $14 Case Included
Miscellaneous items:
Fossil Fighters Champions $45
Brand new 3ds XL Gray $250
Nerf Wii U Armor $25
Wii U Gamecube Controller Adapter Sealed in box $65
Apple ipad 32gb 7th gen with gen 1 apple pencil (both factory sealed) $425 OBO (Will only sell to trusted users)
Nintendo Land Wii U Disc only $5
The Lego Movie Wii U Disc only $5
Pokemon Ultra Sun Sealed $40
New Additions!
Playstation 4:
Doom Eternal Brand NEW $34
Little Dragon's Cafe Deluxe Edition NEW $35
Senran Kagura Burst Re:Newal NEW $45
Monster Hunter World Iceborne Edition with steelcase BRAND NEW $30
Tom Clancy's Ghost Recon Breakpoint Ultimate BRAND NEW $50
borderlands 3 super deluxe edition BRAND NEW $45
The Surge 2 Limited Edition new but opened $24
MLB The Show 20 BRAND NEW $28
Monster Jam Steel Titans BRAND NEW $25
Call of Cthulhu Disc only $14
Cities Skylines Disc only $15
Agony Disc only $14
Farming Simulator 19 Disc only $14
Farming Simulator 17 Disc only $5
The Division Disc only $4
Shadow of War Disc only $5
WRC 5 Disc only $12
Truberbrook Disc only $12
Singstar Celebration Disc only $4
Pillars of eternity Disc only $14
Uncharted 4 Disc only $5
Star Wars Battlefront Disc only $5
Sudden Strike 4 Disc only $12
Psyvariar Delta Disc only $12
The Elder Scrolls PSVR Disc only $15
Space Hulk Tactics Disc only $11
Call of Duty Black ops 4 Disc only $10
Mass Effect Andromeda Disc only $4
Xcom 2 Disc only $6
Lego Ninjago Disc only $7
Trine Ultimate Collection New but opened $15
Xbox One:
Bethesda 2-pack (Contains Dishonored 2 and Prey) BRAND NEW $11
Life is Strange 2 BRAND NEW $28
Sea of Thieves BRAND NEW $16
Marvel VS Capcom Infinite Disc only $14
Mafia III Disc only $10
Metal Gear Solid V Disc only $5
Destiny Disc only $2
Resident Evil 7 Disc only $7
Tennis World Tour Disc only $10
Lego Dimension Disc only $2
MXGP 2 Disc only $5
Call of Duty Black ops 4 Disc only $12
Override Mech City Brawl Disc only $7
Roman Rumble in Las Vegum Disc only $8
Halo Wars 2 Disc only $10
Plants vs Zombies Garden Warfare 2 Disc only $8
Hunting Simulator Disc only $15
Mortal Kombat X Disc only $8
Final Fantasy XV Disc only $5
Murdered Soul Suspect Disc only $5
Deus Ex Mankind Disc only $5
Madden NFL 19 Disc only $5
Slay the Spire Disc only $4
Mirrors Edge Catalyst Disc only $4
Recore Disc only $5
Abzu Disc only $10
call of duty infinite warfare Disc only $5
Everspace Stellar Disc only $12
Shadow of Modor Disc only $4
Rage 2 Disc only $10
Wolfenstein 2 Game-pack Discs only $12
The Walking Dead Season Two Disc only $4
L.A. Noire Disc only $11
The Elder Scrolls Online Disc only $1
The Crew 2 Disc only $14
Agents of Mayhem Disc only $5
Call of duty World War II Disc only $12
For Honor Disc only $3
Evolve Disc Only $5
Quantum Break Disc only $6
Fallout 76 Disc only $5
Micro Machines World Series Disc only $5
Fallout 4 Disc only $5
Wolfenstein II New Colossus Disc only $5
Cities Skylines Disc only $11
Just Cause 3 Disc only $5
Dishonored 2 Disc only $4
Watchdogs 2 Disc only $10
Thief Disc only $5
Troll and I Disc only $5
Steep Disc only $5
Sudden Strike 4 Disc only $10
Titanfall Disc only $4
Gears of Wars 4 Disc only $5
Agony Disc only $15
DS/Wii/Wii U:
Guitar Hero 5 Disc only $10
Splatoon Wii U Disc only $6
Wii Remote $12
Black Ops 2 Wii u Disc only $14
Pokken Tournament Wii U Case and Manual Included $8
Pokemon Soulsilver Case & Manual Included $115
Pokemon Heartgold Case & Manual Included $115]
Pokemon FireRed CIB $210 (Comes with the Adapter for GBA)
Buy either HG/SS and you can buy the pokewalker as well for only $30 more
Switch:
Rally Racers BRAND NEW $10
Impossible Mission BRAND NEW $12
Xbox 360:
Red Dead Redemption CIB $5
Minecraft Story Mode Complete Adventure Disc only $10
Mass Effect 3 CIB $10
Grand Theft Auto V CIB $10
Grand Theft Auto IV game only $5
Saints Row Case and Manual included $5
The Sims 3 Case and Manual Included $7
Dark Souls Disc only $5
Halo 4 Case and Manual Included $5
Terraria Case and Manual Included $9
Dragon Ball Z Battle of Z Disc only $13
Max Payne CIB $5
Assassin's Creed II CIB $4
Plants VS Zombies Garden Warfare Case and Manual Included $5
Console:
Playstation 4 Pro 1tb $350 shipped
Comes with the following games:
Call of Duty Black ops 4
Call of Duty WWII
Call of Duty Infinite Warfare
Tales From Borderlands
Destiny 2
I also do free shipping on orders over $15!
If you want to bundle games or have any questions of any sort please let me know!
Vouches:
https://www.reddit.com/mushroomkingdom/comments/hznvs0/u_doctorreinhardt_trade_thread
submitted by DoctorReinhardt to GameSale [link] [comments]

Removed comments/submissions for /u/TheHoodedSchwa

Hi TheHoodedSchwa, you're not shadowbanned, but 24 of your most recent 34 comments/submissions were removed (either automatically or by human moderators).

Comments:

eulqkbr in AskReddit on 23 Jul 19 (1pts):
Guys when is Carson streaming?
eplr4v9 in trashy on 31 May 19 (1pts):
It’s weird because I also follow this person
e8cc7ix in reallifedoodles on 24 Oct 18 (1pts):
Pizza Time
e38l28c in AskOuija on 29 Jul 18 (1pts):
S
d5g3vkx in casualiama on 17 Jul 16 (1pts):
Are you a boy or girl?
d4zvhkn in BlackPeopleTwitter on 05 Jul 16 (1pts):
Same
d1mhj7u in pokemongo on 02 Apr 16 (1pts):
Staraptor
d11g826 in AMA on 16 Mar 16 (1pts):
DC is a VERY transit-heavy city
d0vl04f in pkmntcg on 11 Mar 16 (1pts):
I have the same class
d0g96fp in AMA on 27 Feb 16 (1pts):
How long have you've been living in DC
cxu0p55 in AMA on 10 Dec 15 (1pts):
SouthEast, DC I'm guessing
cwzbl57 in playstation on 13 Nov 15 (1pts):
Custom Firmware is your best option I think but you need a Memory Card to install and download PSP ISOs to
cwyd4kk in gaming on 13 Nov 15 (1pts):
The best or newest would either be a New 3DS or Wii U depending on if you want a handheld or just a living room experience. A Wii U has the newest Mario Kart, Mario Kart 8 and also Super Smash Bros...
cwrtq4f in gaming on 07 Nov 15 (1pts):
USB GameCube Controller on amazon http://www.amazon.com/Retro-GameCube-Style-Wired-Controller-Pc/dp/B00HS7LJ2G just need a program to map the keys to the buttons
cwq9au0 in Bitcoin on 06 Nov 15 (0pts):
Or donate to me..... I MEAN CHARITY. Darn typos
cwq8vyx in Bitcoin on 06 Nov 15 (0pts):
Rejoice by binge spending on Newegg and buying gift cards galore
cwnqcvu in scratch on 04 Nov 15 (1pts):
I was playing around with my friend and it played different things depending on which key you tapped but i deleted that idea

Submissions:

49ar8p in giftcardexchange on 07 Mar 16 (1pts):
[H] $50 Old Navy [W] Paypal
482udr in AMA on 28 Feb 16 (1pts):
I am a 14 year old living in DC. AmA!
3zb4s0 in ILiveIn on 03 Jan 16 (1pts):
I have lived in DC 14+ years AMA
3yw0v6 in casualiama on 31 Dec 15 (1pts):
Lived in DC for 14+ years AMA!
3rpd3q in IAmA on 06 Nov 15 (1pts):
IamA 14 year old biracial kid living in DC AMA!
3buopw in GamerPals on 02 Jul 15 (3pts):
13/M/USA looking for people to add to PSN and Steam
3bpt0r in MeetPeople on 01 Jul 15 (1pts):
[Friendship/Chat] 13M PS3 and PC Gamer
I'm a bot. My home is at /CommentRemovalChecker - check if your posts have been removed! (How to use)
Help us expose and stand up to social media bias and censorship!
submitted by MarkdownShadowBot to CommentRemovalChecker [link] [comments]

Noob's guide to modding

I see the same questions asked every day on this sub. So I will try to answer as many as I will remember here. If I left anything out please leave a comment. It would help if this was pinned, otherwise, I did that for nothing, but anyways here we go.
1 - What PAID menu should I get?
Impulse or Disturbed. Disturbed is easier to buy, also Imulse has recovery disabled and Disturbed standard is down by 6.5.2020. People in the comments have recommended some other menus too. Check out the comments.
2 - What FREE menu should I get?
If you ask me none. I used Sylent for like a week and recovery options are terrible, but I have to admit I wasn't banned. Kiddion from what I heard has decent recovery options, but you will get banned. Just spend like 10 bucks on a better menu.
3 - Can I get a recovery on Xbox ONE or PS4?
Short answer: NO
Long answer: No, but I think you can get some offline mods. Guys, you have GOOGLE!!!
You can mod PS3 and Xbox 360 if you jailbreak it.
4 - How do I avoid getting banned?
Drop money only to people you know in an invite-only session. If you really have to troll use every protection your menu offers you. First RID spoofer and if I was you I would change my Gamertag too, just in case someone messages rockstar later.
5 - What is recovery?
Recovery is when I log into your gta online account and launch the game with my menu injected. Then I use the casino or nightclub method to give you a ton of money. Watch this video to learn more about it.
Also everyone who is skeptical about giving their account to a stranger, just change a password. And there is literary NOTHING and I repeat NOTHING in your rockstar account that anyone would need.
6 - How do I buy a menu.
Impulse: you need to buy it with bitcoin sadly.
Disturbed: bitcoin or message their dev on discord. He hasn't responded to me so I bought it here.
7 - Is dropping money safe?
Safe or not, it's a waste of time and you get these annoying rockstar messages. I've been dropped a lot of money through 3 years of playing this game before starting to mod and never got a ban. Just do it at your own risk.

I think that's all. Comment if I forgot anything important and please folks scroll for 2 seconds before asking a fucking question that's been answered like 10 times in the last hour.
EDIT; To be honest I don't give a shit about Kiddions and if you got banned or not, I'm just getting all the posts other people made into one. But what I do give a shit about is people posting "What free menu should I get?" every 5 minutes without scrolling down for 2 seconds to find your answer. Download whatever the fuck you want and risk getting banned or not getting banned. I don't give a single fuck.
EDIT2: This post is more posts made by different people combined into one post. I haven't tried kiddion's I'm just telling you what literally everyone is posting here. The only free menu I ever used is Sylent and I can confirm that I wasn't banned. The only paid menu I ever used is Disturbed. I can stand behind these menus because, to be honest I kinda miss some features from Sylent, but recovery is the most important thing in a menu, if you ask me. Sylent just fails there completely. Thanks for everyone's comments. I know the pain where there's nothing in your PayPal and you just can't afford a paid menu. If you like Kiddion's use it, as we learned in the past days even the best of the best can break and cause massive ban waves. Use whatever you want, just be careful.
submitted by 4Beast to Gta5Modding [link] [comments]

FRESH UPDATED COMBO LIST 94K 22/01/2020 !!!!

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FRESH USA Emails COMBO LIST
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DOWNLOAD FULL LIST HERE ==> https://www.up-4ever.org/9vlwju0vfzbn

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submitted by godmare-22 to u/godmare-22 [link] [comments]

600K+ HQ Combo list 19.3 mb (netflix,facebook,instagram,coinpot,steam,vpn...)

[ Removed by reddit on account of violating the content policy. ]
submitted by okba29 to u/okba29 [link] [comments]

PC to PS4 gaming. What happened to the joy?

I’d like to facilitate a discussion around this constant perplexing inner struggle I’m constantly waging, and I know others are too. But first a short background.
I grew up with a dad who worked as a computer and network repair man for our local University. Perks of his position were he was able to scoop up old hardware the University was throwing away for various reasons. Either they didn’t want to spend the money on refitting/reusing that part, or they were upgrading. This resulted in a lot of free parts for my dad, and in turn for me. At the age of 7 my dad basically made me build my own computer with a box full of scraps. When I went to ask him how something worked or why something wasn’t working - he would refer me to a bookshelf chalk full of computer hardware manuals and textbooks. Looking back now I realized everything he was doing was teaching me to think critically, rather than just ask for the answer. Something that admittedly eventually made me hugely knowledgeable in the tech space. This was 1994 after all, the internet was basically nonexistent in contrast to how it is today. So with his direction, I built and built until my first successful post and subsequent install of Windows NT 3.1. Up until this point my only goal for building a computer was to impress my dad, but I quickly discovered the word of gaming with classics like Doom, Might and Magic 3, Master of Orion 1, and with a holiday release Warcraft 1. Up until this point I had been an avid NES gamer, with frequent visits to my local mall arcade.
From the moment I had my first successful boot on my make shift Pentium PC until the release of Halo 1, the PC was my go to gaming device. After Halo 1, the original Xbox became my go to device. I had fallen in love with my brother PlayStation 1 with games like Metal Gear Solid and Gran Turismo, but the PS1 never took large chunks of my time. I went back to primarily PC when World of Warcraft released. When WoW released I was in high school, and running a machine that was frankensteined from an Athlon 2500+ eMachines PC an old compaq from my dad work, and few parts I got from Tiger Direct; Nvidia FX 5950 and a sweet Refurbished Alienware case. My desire to game had never been stronger than with WoW and Halo 1-3.
WoW and the achievements and trophy systems of the PS3/X360 ushered in a new era for me, psychologically. I still don’t really understand it. And this is what brings me to this post. Maybe to find some understanding and discussion. I got married in 2011 and shortly after that joined the Army. And shortly after that had my first kid. All those life moments decreased the time I had to play games. After all this I was more attracted to the narrative games such as Mass Effect 1-3 on the 360, and Uncharted and Last of Us. Which brought me to the PS3. I stopped playing WoW, mostly, after WoD. I raided in some top guilds in their realms, mainly because the old feeling of WoW for me dissipated. And once achievements and trophy’s became a thing to earn on consoles - I found myself striving for those ‘dings’ over the actual substance of the games being played. Then I found myself not wanting to play ANY PC games, aside from occasional Civilization with friends or Stellaris by myself for hours. But even then my Stellaris games are focused around completion and achievements.
I’ve probably owned 5 different PS4s since 2013. The original, the slim, a black pro, the white Pro, and a newer revision of the black pro (current). I find myself not playing for months on end. The only games that have really drawn me in this generation has been remasters of the narrative games already mentioned, a few outliers, and Horizon Zero Dawn. Horizon is by far and away my favorite game of this generation, and sits right up there with Mass Effect 1 for me.
Now comes the question. Why do I have a desire to build a PC, but zero desire to play games on that PC? I have no desire to buy an Xbox due to the only game I want to play by MS being on the PC soon (Halo), which in turn is the only PC game of even want to play. And then WHY can’t I get excited for most games anymore, but I feel like I HAVE to have a PS4 Pro? And why are games without achievements now massively less appealing to me? What’s happening lol? I miss that feeling I had with PC, and older consoles. Is the fact I have 3 kids and a career something I’m not taking into account?
Now armed with a 4k monitor, Ryzen 7 1700x, 16gb, 1tb nvme WD, RX 580 8gb (always wanting more 😥)
My last build was a i7-6700k, 2 1080 Tis, 16gb Ram, 1tb nvme, and a 40 inch Samsung 4K tv. I sold that during the 2016 bitcoin mining craze for a massive profit. And have sense just used the Ryzen 7 system above.
submitted by JediTreasley to pcmasterrace [link] [comments]

RaiBlocks AMA Summary!

I posted this under /cryptocurrency and /cryptomarkets as well! Might be less useful under this subreddit... but I'm using it for purposes of helping people become aware of this coin.
Summation of RaiBlocks lead developer AMA. I'm very excited about this coin, and if you're asking why I did this...I'm trying out my AMA consolidating script that I wrote for fun :) I'm interested in seeing what people think about this coin! You can read the responses directly from this link: https://www.reddit.com/RaiBlocks/comments/7ko5l7/colin_lemahieu_founder_and_lead_developer_of/
 
What are your top priorities atm? Both in developing areas itself and in terms of integration?
 
The top priorities right now are:
These basically need to happen in a sequence because each item isn't useful unless the previous one is complete.
 
 
Do you have any plans to have your source code peer reviewed? By peer review I mean sending your source code down to MIT for testing and review.
Where do you see Raiblocks 5-10 years from now? (For instance do you envision people using a Raiblocks mobile phone app to transfer value between each other, or buy stuff at the store?
 
We definitely need peer and code reviews and we're open to anyone doing this. We have ideas for people in universities that want to analyze the whitepaper or code so we'll see what comes of that. In my opinion code security guarantees can only be given with (eyes * time) and we need both.
I'd like to see RaiBlocks adopted as an internet RFC and basically become an ubiquitous background technology like http. I think you're probably right and a mobile app would be the most user-friendly way to do this so people don't need to carry around extra cards in their wallet etc.
 
 
Is there a list of the team readily available? Are there firm plans to expand, and if so, in which directions?
The roadmap indicated a website redesign scheduled for November 2017. Is there an update?
 
We have about 12 people in the core team; about half are code and half are business developers. On the redesigned website we're going to include bios for sure, no one in our team is anonymous. I think we have pretty good coverage of what we need right now, we could always use more people capable of contributing to the core code.
The website design is well underway, we wanted to streamline and add some more things to it so it took longer than originally estimated. It'll looking like after the new year we'll have it ready.
 
 
Would you ever consider renaming the coin to simply "Rai" or any other simplified form other than RaiBlocks?
2. What marketing strategy do you think will push XRB forward from now on as a fully working product. Instant and free, the green coin, "it just works" coin, etc?
3. Regarding security, is "quantum-proofing" a big concern at the moment and how do you guys plan to approach this when the time comes. And how possible would it be for bad actors to successfully implement a 51% attack.
 
  1. Yea there are a few difficulties people have pointed out with our name. People don't know if it's "ray" or "rye". "Blocks" doesn't have a meaning to a lot of people and the name reference might be too esoteric to be meaningful. I'm not prideful so I'm not stuck on a particular name, we'll take a look at what our marketing and business developers say peoples' impressions are and if they have any naming recommendations.
  2. Our marketing strategy is to focus on complete simplicity. Instant and free resonates with enthusiasts and mass adoption will only come when using xrb is absolutely the same experience as using a banking or other payment app. People aren't going to tolerate jargon or confusing workflows when sending or receiving payments.
  3. Quantum computing is going to be an amazing leap for humanity but it's also going to cause a lot of flux in cryptography. The plan I see is the similar to what I did in selecting the cryptographic algorithms we're using right now: look for leaders in academia and industry that have proven implementations and use those as they recommend migration based on computing capability. Quantum vulnerabilities can be an issue in the future but a vulnerable implementation would be an issue right now.
 
 
Hi Colin, lately XRB has been getting frequently compared to and contrasted with Iota. I was hoping that you could give us your thoughts on the differences between the two and what your general vision for the future of Raiblocks is.
 
It's flattering to be compared to IOTA, they have a very talented team building ambitious technology. When looking at design goals I think one thing we're not attempting to approach is transferring a data payload, we're only looking to be a transfer of value.
There are lots of ideas and technology to be developed in the cryptocurrency space and I want RaiBlocks to solve one section of that industry: the transfer of value. I think the best success would be if RaiBlocks was adopted as the global standard for this and crypto efforts could move to non-value-transfer use-cases.
 
 
Do you see XRB becoming the new payment method for commerce. As in, buying coffee, groceries, etc? Do you have plans for combating the HODL mentality so this currency can actually be used in the future of buying and selling?
 
Being a direct transactional payment method is our goal and we're trying to build software that's accessible to everyone to make that happen. I see holding as a speculative tactic anticipating future increases and you're right, it's not in line with day-to-day transactions. I think as market cap levels off to a more consistent value the reason for holding and speculating goes away and people can instead focus on using it as a value exchange.
 
 
Are you planning to expand the RaiBlocks team over the next 12 months? If so, what types of positions are you hoping to fill?
 
Right now we have about 12 people, half core and half business developers. I think this count is good for working on what we're doing right now which is getting wallets and exchanges worked on. Ideally people outside our team will start developing technology around xrb taking advantage of the network effect to build more technology faster than we could internally. That being said we're going to look in a few months to see if there's anything out there people aren't developing that should be and we'll see what people we need to make it happen.
 
 
At what point did you make the decision to make RaiBlocks your full time job? What was the decision making process like?
 
It was after the week where the core team met here in Austin to brainstorm our next steps. I saw how much enthusiasm there was from crypto-veterans with having a working system capable of being scaled up to what's needed for massive adoption and it seemed the risk needed to be taken.
It was hard decision to make, working in the crypto and finance is rough and I like using my leisure time to work on inventions. Of all the projects ideas I have this one seemed to have a high chance of success and the benefits of having a working, decentralized currency would be huge.
 
 
Hi Colin, what prevents great cryptos like XRB from being listed on bigger exchanges?
 
It's good to understand where the biggest headaches for exchanges lie: support tickets, operations, and development. If a technology is different from what they already have, that takes development time. If the software is new and not widely run, that's potential operations time to fix it which results in support tickets and community backlash. Adding BitCoin clones or Ethereum ICO coins is easy because they don't have these associated risks or costs.
 
 
What can the average RaiBlocks-Fan do to help XRB getting adopted / growing / expanding?
 
I think the best thing an average fan could do is word of mouth and telling people about RaiBlocks. More people being aware of it means there's the possibility someone who's never heard of it before would be interested in contributing as a vendor, developer, exchange etc.
Good advertising or marketing will never be able to reach everyone as well as someone reaching out within their own network.
 
 
Ray or Rye?
 
Ray hehe. It comes from https://en.wikipedia.org/wiki/Rai_stones Lots of people don't know the answer though >_<
 
 
Are you looking at incorperating a datamarket like iota in the future? Given the speed of the network a data exchange for highly accurate sensors could be a game changer.
Further more, are there any plans to increase the Dev team in the future? I read on the FAQ you'd like RaiBlocks to be somewhat of a protocol which is a huge ambition. A Dev from say the Mozilla foundation or other could further cement this ambitious project.
 
Transmitting data payloads is something we probably won't pursue. The concern is adding more features like this could cause us to make decisions that compromise the primary focus points of low-cost and speed for transferring value.
We can add people to the dev team though I think we'll get the most traction by teaching teams in these other organization how to use RaiBlocks so they can be the experts on the subject in their companies.
 
 
Does the actual RaiBlocks version require "Each node in the network must be aware of all transactions as they occur" part? This was in the old white paper and is asked here:
https://www.reddit.com/RaiBlocks/comments/7ksl81/some_questions_regarding_raiblocks_consensus/?st=jbdmgagc&sh=d1c93cca
 
If a node wants to independently know the balances of all accounts in the system, it must at a minimum have storage to hold accounts and all their balances. In order to know all balances it must either listen to transactions as they're happening or bootstrap from someone else to catch up as what happens on startup.
 
 
There is no incentive to run nodes. Some people will do it because it is cheap as fuck (as I read an raspberry pie can run it). But I think not many people will do it.
1. How important are the nodes in terms of further scaling?
2. On which network conditions where the 7000 transactions met?
3. What happens if the transactions per day tenfolds but the nodes don't?
4. How much better will Rai scale if someone sets up, lets say, 100 nodes with awesome hardware and network?
5. How many nodes could be enough for visa level scaling?
6. Which further improvements can be made for Rai IF there needs to be other improvements than setting up new nodes? Are there other concepts like 2nd layer solutions planned?
7. How will Rai defend network attacks?
I know there is an PoW part. But since there a also large attacks on high cap coins on which people invest millions of $ to congest a network..Is it possible that the Rai network will be unusable for several days because of this?
 
I think the out-of-protocol incentives to running a node are under-referenced yet I see them as the primary driving factor for participating as a whole. Node rewards come at the expense of other network participants and in this closed loop the incentives aren't enough to keep a cryptocurrency alive. Long-term there needs to be a system-level comparative advantage to what people are already using for a transfer of value. If someone is using xrb and it saves them hundreds or thousands of dollars per month in fees and customer irritation in delayed payments, they have a direct monetary incentive to using xrb and a monetary incentive in the health of the system.
1) More nodes provides transaction and bootstrapping redundancy. More representatives provides decentralization.
2) The 7k TPS was a profile how fast commodity hardware could eat transactions. All of the real-world limits are going to be something hardware related, either bandwidth, IO, or CPU.
3) The scaling is more related to the hardware the nodes are using rather than the node count. If there was 10x increase in transactions it would use 10x the bandwidth and IO as nodes observe transactions happening.
4) If someone made 100 representative nodes the network would be far more decentralized though the tx throughput would be unchanged since that's a per-node requirement.
5) Scaling to Visa will have high bandwidth and IO requirements on representatives associated with doing 10k IOPS. Datacenter and business class hardware will have to be enough to handle the load.
6) Second layer solutions are always an option and I think a lot of people will use them for fraud protection and insurance. Our primary focus is to make the 1st layer as efficient and high speed as possible so a 2nd layer isn't needed for daily transactions.
7) Defending against network attacks will be an ongoing thing, people like breaking the network for lulz or monetary gain i.e. competing cryptos. If there are attacks we haven't defended against or considered it'll be a matter of getting capable people to fix issues.
 
 
Are you open to changes to the name? (Rai)
What are your plans with regards to marketing?
 
I'm open to it, people get confused on ray/rye pronunciation, not the greatest first impression.
As far as timing I think marketing works best after a more user friendly wallet and integration in to more exchanges otherwise we're sending traffic to something people can't use. We're going to start by focusing on the initial adopters which will likely be enthusiasts and going forward work on the next set of users that aren't enthusiasts but want to drive savings for their business through lower payment processing costs.
 
 
A recent tweet(https://twitter.com/VitalikButerin/status/942961006614945792) from Vitalik Buterin. Could this be a case with testing the scalability of RaiBlocks as well and in reality we wouldn't come close to 7000tx/s?
 
I think he's definitely right, a lot of the TPS numbers are synthetic benchmarks usually on one system. The biggest thing hindering TPS are protocol-specific limits like hard caps or high contention design. The next biggest thing will be bandwidth and then disk IO. Some of these limits can be improved by profiling and fixing code instead of actual limits in the hardware.
We want to get better, real world numbers but our general opinion is that the RaiBlocks protocol is going to be limited by hardware, rather than design.
 
 
Are you planning to add a fiat gateway to the main website and mobile wallet?
 
If we can make it happen for sure, that seems like a very user-focused feature people would want.
The difficulty at least in the US is the money-transmitter licenses which are hard to obtain. More than likely if this functionality was added it'd be a partnership with an established financial company that has procedures in place to operate within countries' regulations.
 
 
I saw a post on /iota that claims that their quantum resistance is a main benefit over raiblocks. Can you go into detail about this? explain any plans you have to let XRB persevere through upcoming quatum revolution?
 
I think everyone with cryptography in their programs is keeping an eye on quantum cryptography because we're all in the same boat. I don't have cryptanalysis credentials so I didn't feel comfortable building an implementation and instead chose to use one off-the-shelf from someone with assuring credentials.
There are some big companies that have made small mistakes that blow up the usefulness of the entire algorithm, it's incredibly easy to do. https://arstechnica.com/gaming/2010/12/ps3-hacked-through-poor-implementation-of-cryptography/
 
 
Hello Colin, is any security audit to the source code planned?
 
We don't have one contracted though both internally and externally this is an important thing people want completed.
 
 
Do you have plans to radically change the interface of the desktop wallet, and to develop a universal, cross-platform, clean and simple UX design for the wallet? This will be huge for mass adoption in my humble opinion
 
I completely agree, we do plan on completely redoing the desktop wallet, both from a UX standpoint and maintainability so UI code doesn't need to be in C++. This could also remove out dependency on QT which is the least permissive license in the code right now.
I write code better than I design GUIs ;)
 
 
It seems like Raiblocks is aiming to be a true currency with it's lacking of transaction fees and fast confirmation times, which is great! If Raiblocks can add some kind of support for privacy then I think it got the whole picture figured out in terms of being "digital cash". Do you currently have any plans to implement privacy features into RaiBlocks?
If Raiblocks is unable to do this, it will still be a straight improvement over things like LTC which are currently being used as currency, but I don't think it will be able to become THE cryptocurrency without privacy features.
 
I love the concept of privacy in the network and it's a hard thing to do right. Any solution used would need to be compatible with our balance-weighted-voting method which means at least we'd have to know how much weight a representative has even if we're hiding actual account balances.
To be fully anonymous it would have to be hide accounts, amounts, endpoints, and also timing information; with advanced network analysis the timing is the hardest thing to hide. Hopefully some day we can figure out an efficient privacy solution though the immediate problem we can solve is making a transactional cryptocurrency so we're focusing on that.
 
 
Could you provide an analysis on the flaws of RaiBlocks? Is it in any way, shape, or form at a disadvantage compared to a blockchain based ledger like bitcoin? There has to be drawbacks, but I haven’t found any.
Do you plan on expanding the dev team and establishing a foundation? Also, how much money is in the development pool?
 
One drawback is to handle is our chain-per-account model and asynchronous updates it takes more code and design. This means instead of one top-block hash for everything there's one for each account. This gives us the power of wait-free asynchronous transactions at the cost of simplicity.
After we finish up things like the wallet, website, and exchange integration we'll be looking at seeing what dev resources we need to build tech if no one else is already working on a particular thing. We have about 6 million XRB right now so we've made the existing dev funds go a long way. If something expensive to build came along and dev funds wouldn't cut it we could look at some sort of external funding.
 
 
How big of a problem is PoW for exchanges and what are potential solutions?
 
Considering how much exchanges stand to make through commission I don't see the cost as a barrier, it's just an abnormal technology request compared to other cryptocurrencies.
We're working on providing a service exchanges can use in the interim until they set up their own infrastructure to generate the work. Other options are containers people can use on cloud services to get the infrastructure they need until they want to invest in their own.
 
 
It's my understanding that since everything works asynchronously, in the case of double spending there is a chance a merchant would receive the block that would be later invalidated and have it shown in it's wallet, even if a little later (1 minute?) the amount would correct when the delegates vote that block invalid. Is there any mechanism to avoid this? Maybe tag the transactions in the wallet as "confirming" and then "confirmed" after that minute? Is there actually any certain way for a wallet to know, in a deterministic/programable way, at what moment a transaction is 100% legit? (for example if the delegates are DoS'ed I guess that minute could be much longer). I know this is an improbable case, but still...
 
Yea you're hitting a good point, the consensus algorithm in the node is designed to wait for the incoming transaction to settle before accepting it in to the local chain for the exact reason you listed, if their transaction were to be rolled back the local account would be rolled back as well.
We can trend the current weight of all representatives that are online and voting and make sure we have >50% of the vote weight accounted for before considering it settled.
 
 
Hey Colin, will you eventually have support for a Trezor or other hard wallet?
 
Yea we'll definitely work with companies like Trezor that are interested in being a hardware wallet for xrb. It's just a matter of making sure they support the signing algorithms and integrating with their API.
 
EDIT: I'm getting a lot of messages asking me how to buy XRB. I used this guide which was very helpful: https://www.reddit.com/RaiBlocks/comments/7i0co0/the_definitive_guide_to_buying_and_storing/
In short -- buy BTC on coinbase, open up an account on bitgrail, transfer that BTC from coinbase to bitgrail, then trade your BTC for XRB. It's a pain right now because it's such a new coin, but soon it will be listed on more exchanges, and hopefully on things like shapeshift/changelly. After that it will be much easier... but until then, the inconvenience is what we have to pay in order to get into XRB while its still early.
EDIT: BAD SCRIPT, BAD!
submitted by atriaxx to RaiBlocks [link] [comments]

Console gaming is hardly different from PC gaming, and much of what people say about PC gaming to put it above console gaming is often wrong.

I’m not sure about you, but for the past few years, I’ve been hearing people go on and on about PCs "superiority" to the console market. People cite various reasons why they believe gaming on a PC is “objectively” better than console gaming, often for reasons related to power, costs, ease-of-use, and freedom.
…Only problem: much of what they say is wrong.
There are many misconceptions being thrown about PC gaming vs Console gaming, that I believe need to be addressed. This isn’t about “PC gamers being wrong,” or “consoles being the best,” absolutely not. I just want to cut through some of the stuff people use to put down console gaming, and show that console gaming is incredibly similar to PC gaming. I mean, yes, this is someone who mainly games on console, but I also am getting a new PC that I will game on as well, not to mention the 30 PC games I already own and play. I’m not particularly partial to one over the other.
Now I will mainly be focusing on the PlayStation side of the consoles, because I know it best, but much of what I say will apply to Xbox as well. Just because I don’t point out many specific Xbox examples, doesn’t mean that they aren’t out there.

“PCs can use TVs and monitors.”

This one isn’t so much of a misconception as it is the implication of one, and overall just… confusing. This is in some articles and the pcmasterrace “why choose a PC” section, where they’re practically implying that consoles can’t do this. I mean, yes, as long as the ports of your PC match up with your screen(s) inputs, you could plug a PC into either… but you could do the same with a console, again, as long as the ports match up.
I’m guessing the idea here is that gaming monitors often use Displayport, as do most dedicated GPUs, and consoles are generally restricted to HDMI… But even so, monitors often have HDMI ports. In fact, PC Magazine has just released their list of the best gaming monitors of 2017, and every single one of them has an HDMI port. A PS4 can be plugged into these just as easily as a GTX 1080.
I mean, even if the monitoTV doesn’t have HDMI or AV to connect with your console, just use an adaptor. If you have a PC with ports that doesn’t match your monitoTV… use an adapter. I don’t know what the point of this argument is, but it’s made a worrying amount of times.

“On PC, you have a wide range of controller options, but on console you’re stuck with the standard controller."

Are you on PlayStation and wish you could use a specific type of controller that suits your favorite kind of gameplay? Despite what some may believe, you have just as many options as PC.
Want to play fighting games with a classic arcade-style board, featuring the buttons and joystick? Here you go!
Want to get serious about racing and get something more accurate and immersive than a controller? Got you covered.
Absolutely crazy about flying games and, like the racers, want something better than a controller? Enjoy!
Want Wii-style motion controls? Been around since the PS3. If you prefer the form factor of the Xbox One controller but you own a PS4, Hori’s got you covered. And of course, if keyboard and mouse it what keeps you on PC, there’s a PlayStation compatible solution for that. Want to use the keyboard and mouse that you already own? Where there’s a will, there’s a way.
Of course, these aren’t isolated examples, there are plenty of options for each of these kind of controllers. You don’t have to be on PC to enjoy alternate controllers.

“On PC you could use Steam Link to play anywhere in your house and share games with others.”

PS4 Remote play app on PC/Mac, PSTV, and PS Vita.
PS Family Sharing.
Using the same PSN account on multiple PS4s/Xbox Ones and PS3s/360s, or using multiple accounts on the same console.
In fact, if multiple users are on the same PS4, only one has to buy the game for both users to play it on that one PS4. On top of that, only one of them has to have PS Plus for both to play online (if the one with PS Plus registers the PS4 as their main system).
PS4 Share Play; if two people on separate PS4s want to play a game together that only one of them owns, they can join a Party and the owner of the game can have their friend play with them in the game.
Need I say more?

“Gaming is more expensive on console.”

Part one, the Software
This is one that I find… genuinely surprising. There’s been a few times I’ve mentioned that part of the reason I chose a PS4 is for budget gaming, only to told that “games are cheaper on Steam.” To be fair, there are a few games on PSN/XBL that are more expensive than they are on Steam, so I can see how someone could believe this… but apparently they forgot about disks.
Dirt Rally, a hardcore racing sim game that’s… still $60 on all 3 platforms digitally… even though its successor is out.
So does this mean you have to pay full retail for this racing experience? Nope, because disk prices.
Just Cause 3, an insane open-world experience that could essentially be summed up as “break stuff, screw physics.” And it’s a good example of where the Steam price is lower than PSN and XBL:
Not by much, but still cheaper on Steam, so cheaper on PC… Until you look at the disk prices.
See my point? Often times the game is cheaper on console because of the disk alternative that’s available for practically every console-available game. Even when the game is brand new.
Dirt 4 - Remember that Dirt Rally successor I mentioned?
Yes, you could either buy this relatively new game digitally for $60, or just pick up the disk for a discounted price. And again, this is for a game that came out 2 months ago, and even it’s predecessor’s digital cost is locked at $60. Of course, I’m not going to ignore the fact that Dirt 4 is currently (as of writing this) discounted on Steam, but on PSN it also happens to be discounted for about the same amount.
Part 2: the Subscription
Now… let’s not ignore the elephant in the room: PS Plus and Xbox Gold. Now these would be ignorable, if they weren’t required for online play (on the PlayStation side, it’s only required for PS4, but still). So yes, it’s still something that will be included in the cost of your PS4 or Xbox One/360, assuming you play online. Bummer, right?
Here’s the thing, although that’s the case, although you have to factor in this $60 cost with your console, you can make it balance out, at worst, and make it work out for you as a budget gamer, at best. As nice as it would be to not have to deal with the price if you don’t want to, it’s not like it’s a problem if you use it correctly.
Imagine going to a new restaurant. This restaurant has some meals that you can’t get anywhere else, and fair prices compared to competitors. Only problem: you have to pay a membership fee to have the sides. Now you can have the main course, sit down and enjoy your steak or pasta, but if you want to have a side to have a full meal, you have to pay an annual fee.
Sounds shitty, right? But here’s the thing: not only does this membership allow you to have sides with your meal, but it also allows you to eat two meals for free every month, and also gives you exclusive discounts for other meals, drinks, and desserts.
Let’s look at PS Plus for a minute: for $60 per year, you get:
  • 2 free PS4 games, every month
  • 2 free PS3 games, every month
  • 1 PS4/PS3 and Vita compatible game, and 1 Vita-only game, every month
  • Exclusive/Extended discounts, especially during the weekly/seasonal sales (though you don’t need PS Plus to get sales, PS Plus members get to enjoy the best sales)
  • access to online multiplayer
So yes, you’re paying extra because of that membership, but what you get with that deal pays for it and then some. In fact, let’s ignore the discounts for a minute: you get 24 free PS4 games, 24 free PS3 games, and 12 Vita only + 12 Vita compatible games, up to 72 free games every year. Even if you only one of these consoles, that’s still 24 free games a year. Sure, maybe you get games for the month that you don’t like, then just wait until next month.
In fact, let’s look at Just Cause 3 again. It was free for PS Plus members in August, which is a pretty big deal. Why is this significant? Because it’s, again, a $60 digital game. That means with this one download, you’ve balanced out your $60 annual fee. Meaning? Every free game after that is money saved, every discount after that is money saved. And this is a trend: every year, PS Plus will release a game that balances out the entire service cost, then another 23 more that will only add icing to that budget cake. Though, you could just count games as paying off PS Plus until you hit $60 in savings, but still.
All in all, PS Plus, and Xbox Gold which offers similar options, saves you money. On top of that, again, you don't need to have these to get discounts, but with these memberships, you get more discounts.
Now, I’ve seen a few Steam games go up for free for a week, but what about being free for an entire month? Not to mention that; even if you want to talk about Steam Summer Sales, what about the PSN summer sale, or again, disc sale discounts? Now a lot of research and math would be needed to see if every console gamer would save money compared to every Steam gamer for the same games, but at the very least? The costs will balance out, at worst.
Part 3, the Systems
  • Xbox and PS2: $299
  • Xbox 360 and PS3: $299 and $499, respectively
  • Xbox One and PS4: $499 and $399, respectively.
Rounded up a few dollars, that’s $1,000 - $1,300 in day-one consoles, just to keep up with the games! Crazy right? So called budget systems, such a rip-off.
Well, keep in mind that the generations here aren’t short.
The 6th generation, from the launch of the PS2 to the launch of the next generation consoles, lasted 5 years, 6 years based on the launch of the PS3 (though you could say it was 9 or 14, since the Xbox wasn’t discontinued until 2009, and the PS2 was supported all the way to 2014, a year after the PS4 was released). The 7th gen lasted 7 - 8 years, again depending on whether you count the launch of the Xbox 360 to PS3. The 8th gen so far has lasted 4 years. That’s 17 years that the console money is spread over. If you had a Netflix subscription for it’s original $8 monthly plan for that amount of time, that would be over $1,600 total.
And let’s be fair here, just like you could upgrade your PC hardware whenever you wanted, you didn’t have to get a console from launch. Let’s look at PlayStation again for example: In 2002, only two years after its release, the PS2 retail price was cut from $300 to $200. The PS3 Slim, released 3 years after the original, was $300, $100-$200 lower than the retail cost. The PS4? You could’ve either gotten the Uncharted bundle for $350, or one of the PS4 Slim bundles for $250. This all brings it down to $750 - $850, which again, is spread over a decade and a half. This isn’t even counting used consoles, sales, or the further price cuts that I didn’t mention.
Even if that still sounds like a lot of money to you, even if you’re laughing at the thought of buying new systems every several years, because your PC “is never obsolete,” tell me: how many parts have you changed out in your PC over the years? How many GPUs have you been through? CPUs? Motherboards? RAM sticks, monitors, keyboards, mice, CPU coolers, hard drives— that adds up. You don’t need to replace your entire system to spend a lot of money on hardware.
Even if you weren’t upgrading for the sake of upgrading, I’d be amazed if the hardware you’ve been pushing by gaming would last for about 1/3 of that 17 year period. Computer parts aren’t designed to last forever, and really won’t when you’re pushing them with intensive gaming for hours upon hours. Generally speaking, your components might last you 6-8 years, if you’ve got the high-end stuff. But let’s assume you bought a system 17 years ago that was a beast for it’s time, something so powerful, that even if it’s parts have degraded over time, it’s still going strong. Problem is: you will have to upgrade something eventually.
Even if you’ve managed to get this far into the gaming realm with the same 17 year old hardware, I’m betting you didn’t do it with a 17 year Operating System. How much did Windows 7 cost you? Or 8.1? Or 10? Oh, and don’t think you can skirt the cost by getting a pre-built system, the cost of Windows is embedded into the cost of the machine (why else would Microsoft allow their OS to go on so many machines).
Sure, Windows 10 was a free upgrade for a year, but that’s only half of it’s lifetime— You can’t get it for free now, and not for the past year. On top of that, the free period was an upgrade; you had to pay for 7 or 8 first anyway.
Point is, as much as one would like to say that they didn’t need to buy a new system every so often for the sake of gaming, that doesn’t mean they haven’t been paying for hardware, and even if they’ve only been PC gaming recently, you’ll be spending money on hardware soon enough.

“PC is leading the VR—“

Let me stop you right there.
If you add together the total number of Oculus Rifts and HTC Vives sold to this day, and threw in another 100,000 just for the sake of it, that number would still be under the number of PSVR headsets sold.
Why could this possibly be? Well, for a simple reason: affordability. The systems needed to run the PC headsets costs $800+, and the headsets are $500 - $600, when discounted. PSVR on the other hand costs $450 for the full bundle (headset, camera, and move controllers, with a demo disc thrown in), and can be played on either a $250 - $300 console, or a $400 console, the latter recommended. Even if you want to say that the Vive and Rift are more refined, a full PSVR set, system and all, could cost just over $100 more than a Vive headset alone.
If anything, PC isn’t leading the VR gaming market, the PS4 is. It’s the system bringing VR to the most consumers, showing them what the future of gaming could look like. Not to mention that as the PlayStation line grows more powerful (4.2 TFLOP PS4 Pro, 10 TFLOP “PS5…”), it won’t be long until the PlayStation line can use the same VR games as PC.
Either way, this shows that there is a console equivalent to the PC VR options. Sure, there are some games you'd only be able to play on PC, but there are also some games you'd only be able to play on PSVR.
…Though to be fair, if we’re talking about VR in general, these headsets don’t even hold a candle to, surprisingly, Gear VR.

“If it wasn’t for consoles holding devs back, then they would be able to make higher quality games.”

This one is based on the idea that because of how “low spec” consoles are, that when a developer has to take them in mind, then they can’t design the game to be nearly as good as it would be otherwise. I mean, have you ever seen the minimum specs for games on Steam?
GTA V
  • CPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
  • Memory: 4 GB RAM
  • GPU: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
Just Cause 3
  • CPU: Intel Core i5-2500k, 3.3GHz / AMD Phenom II X6 1075T 3GHz
  • Memory: 8 GB RAM
  • GPU: NVIDIA GeForce GTX 670 (2GB) / AMD Radeon HD 7870 (2GB)
Fallout 4
  • CPU: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
  • Memory: 8 GB RAM
  • GPU: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
Overwatch
  • CPU: Intel Core i3 or AMD Phenom™ X3 8650
  • Memory: 4 GB RAM
  • GPU: NVIDIA® GeForce® GTX 460, ATI Radeon™ HD 4850, or Intel® HD Graphics 4400
Witcher 3
  • Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
  • Memory: 6 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
Actually, bump up all the memory requirements to 8 GBs, and those are some decent specs, relatively speaking. And keep in mind these are the minimum specs to even open the games. It’s almost as if the devs didn’t worry about console specs when making a PC version of the game, because this version of the game isn’t on console. Or maybe even that the consoles aren’t holding the games back that much because they’re not that weak. Just a hypothesis.
But I mean, the devs are still ooobviously having to take weak consoles into mind right? They could make their games sooo much more powerful if they were PC only, right? Right?
No. Not even close.
iRacing
  • CPU: Intel Core i3, i5, i7 or better or AMD Bulldozer or better
  • Memory: 8 GB RAM
  • GPU: NVidia GeForce 2xx series or better, 1GB+ dedicated video memory / AMD 5xxx series or better, 1GB+ dedicated video memory
Playerunknown’s Battlegrounds
  • CPU: Intel Core i3-4340 / AMD FX-6300
  • Memory: 6 GB RAM
  • GPU: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
These are PC only games. That’s right, no consoles to hold them back, they don’t have to worry about whether an Xbox One could handle it. Yet, they don’t require anything more than the Multiplatform games.
Subnautica
  • CPU: Intel Haswell 2 cores / 4 threads @ 2.5Ghz or equivalent
  • Memory: 4GB
  • GPU: Intel HD 4600 or equivalent - This includes most GPUs scoring greater than 950pts in the 3DMark Fire Strike benchmark
Rust
  • CPU: 2 ghz
  • Memory: 8 GB RAM
  • DirectX: Version 11 (they don’t even list a GPU)
So what’s the deal? Theoretically, if developers don’t have to worry about console specs, then why aren’t they going all-out and making games that no console could even dream of supporting?
Low-end PCs.
What, did you think people only game on Steam if they spent at least $500 on gaming hardware? Not all PC gamers have gaming-PC specs, and if devs close their games out to players who don’t have the strongest of PCs, then they’d be losing out on a pretty sizable chunk of their potential buyers.
Saying “devs having to deal with consoles is holding gaming back” is like saying “racing teams having to deal with Ford is holding GT racing back.” A: racing teams don’t have to deal with Ford if they don’t want to, which is probably why many of them don’t, and B: even though Ford doesn’t make the fastest cars overall, they still manage to make cars that are awesome on their own, they don’t even need to be compared to anything else to know that they make good cars.
I want to go back to that previous point though, developers having to deal with low-end PCs, because it’s integral to the next point:

“PCs are more powerful, gaming on PC provides a better experience.”

This one isn’t so much of a misconception as it is… misleading.
Did you know that according to the Steam Hardware & Software Survey (July 2017) , the percentage of Steam gamers who use a GPU that's less powerful than that of a PS4 Slim’s GPU is well over 50%? Things get dismal when compared to the PS4 Pro (Or Xbox One X). On top of that, the percentage of PC gamers who own a Nvidia 10 series card is about 20% (about 15% for the 1060, 1080 and 1070 owners).
Now to be fair, the large majority of gamers have CPUs with considerably high clock speeds, which is the main factor in CPU gaming performance. But, the number of Steam gamers with as much RAM or more than a PS4 or Xbox One is less than 50%, which can really bottleneck what those CPUs can handle.
These numbers are hardly better than they were in 2013, all things considered. Sure, a PS3/360 weeps in the face of even a $400 PC, but in this day in age, consoles have definitely caught up.
Sure, we could mention the fact that even 1% of Steam accounts represents over 1 million accounts, but that doesn’t really matter compared to the 10s of millions of 8th gen consoles sold; looking at it that way, sure the number of Nvidia 10 series owners is over 20 million, but that ignores the fact that there are over 5 times more 8th gen consoles sold than that.
Basically, even though PCs run on a spectrum, saying they're more powerful “on average” is actually wrong. Sure, they have the potential for being more powerful, but most of the time, people aren’t willing to pay the premium to reach those extra bits of performance.
Now why is this important? What matters are the people who spent the premium cost for premium parts, right? Because of the previous point: PCs don’t have some ubiquitous quality over the consoles, developers will always have to keep low-end PCs in mind, because not even half of all PC players can afford the good stuff, and you have to look at the top quarter of Steam players before you get to PS4-Pro-level specs. If every Steam player were to get a PS4 Pro, it would be an upgrade for over 60% of them, and 70% of them would be getting an upgrade with the Xbox One X.
Sure, you could still make the argument that when you pay more for PC parts, you get a better experience than you could with a console. We can argue all day about budget PCs, but a console can’t match up to a $1,000 PC build. It’s the same as paying more for car parts, in the end you get a better car. However, there is a certain problem with that…

“You pay a little more for a PC, you get much more quality.”

The idea here is that the more you pay for PC parts, the performance increases at a faster rate than the price does. Problem: that’s not how technology works. Paying twice as much doesn’t get you twice the quality the majority of the time.
For example, let’s look at graphics cards, specifically the GeForce 10 series cards, starting with the GTX 1050.
  • 1.8 TFLOP
  • 1.35 GHz base clock
  • 2 GB VRAM
  • $110
This is our reference, our basis of comparison. Any percentages will be based on the 1050’s specs.
Now let’s look at the GTX 1050 Ti, the 1050’s older brother.
  • 2.1 TFLOP
  • 1.29 GHz base clock
  • 4 GB VRAM
  • $140 retail
This is pretty good. You only increase the price by about 27%, and you get an 11% increase in floating point speed and a 100% increase (double) in VRAM. Sure you get a slightly lower base clock, but the rest definitely makes up for it. In fact, according to GPU boss, the Ti managed 66 fps, or a 22% increase in frame rate for Battlefield 4, and a 54% increase in mHash/second in bitcoin mining. The cost increase is worth it, for the most part.
But let’s get to the real meat of it; what happens when we double our budget? Surely we should see a massive increase performance, I bet some of you are willing to bet that twice the cost means more than twice the performance.
The closest price comparison for double the cost is the GTX 1060 (3 GB), so let’s get a look at that.
  • 3.0 TFLOP
  • 1.5 GHz base clock
  • 3 GB VRAM
  • $200 retail
Well… not substantial, I’d say. About a 50% increase in floating point speed, an 11% increase in base clock speed, and a 1GB decrease in VRAM. For [almost] doubling the price, you don’t get much.
Well surely raw specs don’t tell the full story, right? Well, let’s look at some real wold comparisons. Once again, according to GPU Boss, there’s a 138% increase in hashes/second for bitcoin mining, and at 99 fps, an 83% frame rate increase in Battlefield 4. Well, then, raw specs does not tell the whole story!
Here’s another one, the 1060’s big brother… or, well, slightly-more-developed twin.
  • 3.9 TFLOP
  • 1.5 GHz base clock
  • 6 GB VRAM
  • $250 retail
Seems reasonable, another $50 for a decent jump in power and double the memory! But, as we’ve learned, we shouldn’t look at the specs for the full story.
I did do a GPU Boss comparison, but for the BF4 frame rate, I had to look at Tom’s Hardware (sorry miners, GPU boss didn’t cover the mHash/sec spec either). What’s the verdict? Well, pretty good, I’d say. With 97 FPS, a 79% increase over the 1050— wait. 97? That seems too low… I mean, the 3GB version got 99.
Well, let’s see what Tech Power Up has to say...
94.3 fps. 74% increase. Huh.
Alright alright, maybe that was just a dud. We can gloss over that I guess. Ok, one more, but let’s go for the big fish: the GTX 1080.
  • 9.0 TFLOP
  • 1.6 GHz base clock
  • 8 GB VRAM
  • $500 retail
That jump in floating point speed definitely has to be something, and 4 times the VRAM? Sure it’s 5 times the price, but as we saw, raw power doesn’t always tell the full story. GPU Boss returns to give us the run down, how do these cards compare in the real world?
Well… a 222% (over three-fold) increase in mHash speed, and a 218% increase in FPS for Battlefield 4. That’s right, for 5 times the cost, you get 3 times the performance. Truly, the raw specs don’t tell the full story.
You increase the cost by 27%, you increase frame rate in our example game by 22%. You increase the cost by 83%, you increase the frame rate by 83%. Sounds good, but if you increase the cost by 129%, and you get a 79% (-50% cost/power increase) increase in frame rate. You increase it by 358%, and you increase the frame rate by 218% (-140% cost/power increase). That’s not paying “more for much more power,” that’s a steep drop-off after the third cheapest option.
In fact, did you know that you have to get to the 1060 (6GB) before you could compare the GTX line to a PS4 Pro? Not to mention that at $250, the price of a 1060 (6GB) you could get an entire PS4 Slim bundle, or that you have to get to the 1070 before you beat the Xbox One X.
On another note, let’s look at a PS4 Slim…
  • 1.84 TFLOP
  • 800 MHz base clock
  • 8 GB VRAM
  • $300 retail
…Versus a PS4 Pro.
  • 4.2 TFLOP
  • 911 MHz base clock
  • 8 GB VRAM
  • $400 retail
128% increase in floating point speed, 13% increase in clock speed, for a 25% difference in cost. Unfortunately there is no Battlefield 4 comparison to make, but in BF1, the frame rate is doubled (30 fps to 60) and the textures are taken to 11. For what that looks like, I’ll leave it up to this bloke. Not to even mention that you can even get the texture buffs in 4K. Just like how you get a decent increase in performance based on price for the lower-cost GPUs, the same applies here.
It’s even worse when you look at the CPU for a gaming PC. The more money you spend, again, the less of a benefit you get per dollar. Hardware Unboxed covers this in a video comparing different levels of Intel CPUs. One thing to note is that the highest i7 option (6700K) in this video was almost always within 10 FPS (though for a few games, 15 FPS) of a certain CPU in that list for just about all of the games.
…That CPU was the lowest i3 (6100) option. The lowest i3 was $117 and the highest i7 was $339, a 189% price difference for what was, on average, a 30% or less difference in frame rate. Even the lowest Pentium option (G4400, $63) was often able to keep up with the i7.
The CPU and GPU are usually the most expensive and power-consuming parts of a build, which is why I focused on them (other than the fact that they’re the two most important parts of a gaming PC, outside of RAM). With both, this “pay more to get much more performance” idea is pretty much the inverse of the truth.

“The console giants are bad for game developers, Steam doesn't treat developers as bad as Microsoft or especially Sony.”

Now one thing you might’ve heard is that the PS3 was incredibly difficult for developers to make games for, which for some, fueled the idea that console hardware is difficult too develop on compared to PC… but this ignores a very basic idea that we’ve already touched on: if the devs don’t want to make the game compatible with a system, they don’t have to. In fact, this is why Left 4 Dead and other Valve games aren’t on PS3, because they didn’t want to work with it’s hardware, calling it “too complex.” This didn’t stop the game from selling well over 10 million units worldwide. If anything, this was a problem for the PS3, not the dev team.
This also ignores that games like LittleBigPlanet, Grand Theft Auto IV, and Metal Gear Solid 4 all came out in the same year as Left 4 Dead (2008) on PS3. Apparently, plenty of other dev teams didn’t have much of a problem with the PS3’s hardware, or at the very least, they got used to it soon enough.
On top of that, when developing the 8th gen consoles, both Sony and Microsoft sought to use CPUs that were easier for developers, which included making decisions that considered apps for the consoles’ usage for more than gaming. On top of that, using their single-chip proprietary CPUs is cheaper and more energy efficient than buying pre-made CPUs and boards, which is far better of a reason for using them than some conspiracy about Sony and MS trying to make devs' lives harder.
Now, console exclusives are apparently a point of contention: it’s often said that exclusive can cause developers to go bankrupt. However, exclusivity doesn’t have to be a bad thing for the developer. For example, when Media Molecule had to pitch their game to a publisher (Sony, coincidentally), they didn’t end up being tied into something detrimental to them.
Their initial funding lasted for 6 months. From then, Sony offered additional funding, in exchange for Console Exclusivity. This may sound concerning to some, but the game ended up going on to sell almost 6 million units worldwide and launched Media Molecule into the gaming limelight. Sony later bought the development studio, but 1: this was in 2010, two years after LittleBigPlanet’s release, and 2: Media Molecule seem pretty happy about it to this day. If anything, signing up with Sony was one of the best things they could’ve done, in their opinion.
Does this sound like a company that has it out for developers? There are plenty of examples that people will use to put Valve in a good light, but even Sony is comparatively good to developers.

“There are more PC gamers.”

The total number of active PC gamers on Steam has surpassed 120 million, which is impressive, especially considering that this number is double that of 2013’s figure (65 million). But the number of monthly active users on Xbox Live and PSN? About 120 million (1, 2) total. EDIT: You could argue that this isn't an apples-to-apples comparison, sure, so if you want to, say, compare the monthly number of Steam users to console? Steam has about half of what consoles do, at 67 million.
Now, back to the 65 million total user figure for Steam, the best I could find for reference for PlayStation's number was an article giving the number of registered PSN accounts in 2013, 150 million. In a similar 4-year period (2009 - 2013), the number of registered PSN accounts didn’t double, it sextupled, or increased by 6 fold. Considering how the PS4 is already at 2/3 of the number of sales the PS3 had, even though it’s currently 3 years younger than its predecessor, I’m sure this trend is at least generally consistent.
For example, let’s look at DOOM 2016, an awesome faced-paced shooting title with graphics galore… Of course, on a single platform, it sold best on PC/Steam. 2.36 million Steam sales, 2.05 million PS4 sales, 1.01 million Xbox One sales.
But keep in mind… when you add the consoles sales together, you get over 3 million sales on the 8th gen systems. Meaning: this game was best sold on console. In fact, the Steam sales have only recently surpassed the PS4 sales. By the way VG charts only shows sales for physical copies of the games, so the number of PS4 and Xbox sales, when digital sales are included, are even higher than 3 million.
This isn’t uncommon, by the way.
Even with the games were the PC sales are higher than either of the consoles, there generally are more console sales total. But, to be fair, this isn’t anything new. The number of PC gamers hasn’t dominated the market, the percentages have always been about this much. PC can end up being the largest single platform for games, but consoles usually sell more copies total.
EDIT: There were other examples but... Reddit has a 40,000-character limit.

"Modding is only on PC."

Xbox One is already working on it, and Bethesda is helping with that.
PS4 isn't far behind either. You could argue that these are what would be the beta stages of modding, but that just means modding on consoles will only grow.

What’s the Point?

This isn’t to say that there’s anything wrong with PC gaming, and this isn’t to exalt consoles. I’m not here to be the hipster defending the little guy, nor to be the one to try to put down someone/thing out of spite. This is about showing that PCs and consoles are overall pretty similar because there isn’t much dividing them, and that there isn’t anything wrong with being a console gamer. There isn’t some chasm separating consoles and PCs, at the end of the day they’re both computers that are (generally) designed for gaming. This about unity as gamers, to try to show that there shouldn’t be a massive divide just because of the computer system you game on. I want gamers to be in an environment where specs don't separate us; whether you got a $250 PS4 Slim or just built a $2,500 gaming PC, we’re here to game and should be able to have healthy interactions regardless of your platform.
I’m well aware that this isn’t going to fix… much, but this needs to be said: there isn’t a huge divide between the PC and consoles, they’re far more similar than people think. There are upsides and downsides that one has that the other doesn’t on both sides. There’s so much more I could touch on, like how you could use SSDs or 3.5 inch hard drives with both, or that even though PC part prices go down over time, so do consoles, but I just wanted to touch on the main points people try to use to needlessly separate the two kinds of systems (looking at you PCMR) and correct them, to get the point across.
I thank anyone who takes the time to read all of this, and especially anyone who doesn’t take what I say out of context. I also want to note that, again, this isn’tanti-PC gamer.” If it were up to me, everyone would be a hybrid gamer.
Cheers.
submitted by WhyyyCantWeBeFriends to unpopularopinion [link] [comments]

Aunt loses the chance to become a literal millionaire because of an pyramid scheme scam

I know what you may be thinking, no, the title isn't a click-bait, pretty much this happened some months before the huge bitcoin spike back in 2017.
PS: if the numbers look a bit random it's because I am converting the currency from MXN to USD.
PS2: Also pardon if some sentences are a bit wonky as English is not my mother tongue.
PS3: I'm a bit fussy on all the dates and numbers, but I'll try to be as specific as possible, also I'm an artist so don't quote me on my math.
So story time: both my aunt and uncle are pretty well established financially. My uncle is a retired veteran pilot from the US so he gets sent some money to his bank account monthly, and my aunt it's a pretty popular tattoo artists in our area and since we all live in Mexico their income is waaaaaaaaay above the average, which makes them also somewhat entitled. A bit unfair if you ask me.
Anyway, my uncle isn't tech savvy person but he is rather passionate about learning. He'll ask me from time to time very specific stuff like "What's a MIDI?" "What's a tracker on a torrent". What I mean is that he does research on his own and just ask me stuff when he's completely stuck.
So this all started in December 2016 I think, my uncle came visit so we could talk about cryptocurrency. At this point I wasn't an expert, but I knew a thing or two, and with some research we got a very well understanding.
Both he and my aunt wanted to invest a huge amount of money into cryptocurrency, it was I think around $500,000 Mexican pesos, which is around $26,326 USD. They got this money because back in the day when land was cheap, they purchased lots of it to build big houses which then they sold for a lot of money, so for them this is somewhat pocket change.
We looked into buying ant miners, investing into different cryptocurrencies, etc. We decided that one of the best possible options was to invest some money into buying bitcoin, as well as a couple ant miners (Special computers that calculate bitcoin but they use a LOT of power). And with time buy more ant miners.
One mystical day near the end of December, my aunt and uncle invited me to a very sketchy cryptocurrency conference, so I could be there to verify if the information said there was trustworthy.
Well, I didn't suspected much at first, but as soon as we got to the event hell broke lose. It wasn't an MLM it was straight up a pyramid scheme. The conference talked wonders about "Be your own boss" "Young people are becoming millionaires, this is how" "Never work a day in your life again" etc.
It was for this "new cryptocurrency" called sCoin, if you google it you will find a bunch of results in Spanish many of which have the word on the title "Is it a scam?" so... yeah this was a clear scam from the get go.
They talked about how you can buy different packages with different benefits. Get a $526 USD for each family member, and just wait for it to bloom and they can all become millionaires!, and if you get your friends or other family members to join under you, you get 25% of their revenue! And by the end of the year you could earn 10 times the money you invested! how cool is that!?!????
It was something like that.
Once the conference ended, we got to the car and I said "No fucking way, this is a pyramid scheme scam" Now, unfortunately my family has been into pyramid schemes from as far as I have memory, and I've never been able to explain to them why they are so bad, this time was no exception.
My uncle said he was a bit skeptical, but my aunt was like "Well it's just $526, we can buy like 10 packages it isn't much money" to which I internally screamed "IT IS A LOT OF MONEY"
So the next couple of weeks was mostly me and my uncle checking on the website, waiting for any updates and stuff, they would constantly send us YouTube videos, where people talked how big this sCoin thing was going to be, and the scary part was... these videos were recorded on a way that made them seem very relatable.
Each video featured one person talking to the camera ala VLOG style. Some presenters were 25-ish years old, while others were 40-ish or even 60-ish. They all where recording from their garden, showing how big of a house it was they lived in, showed off stuff like their cars, and talked about how entrepreneurs like them reached success putting their earnings into cryptocurrencies. The videos were very poorly edited, but I think this was done intentionally so they seemed more like "We are normal people like you and your friends, we aren't a company"
The videos had 200 visits at most, and comments were disabled in most of them, by the end of January every-time you googled for sCoin you would find about 50% videos made by these people explaining how big sCoin was going to become, and 50% blogs talking about how it was a pyramid scheme scam.
For people like me, this was clear it was a pyramid scheme, but for my relatives, the scheme blogs were clearly written from people who were jealous of the big entrepreneurs.
February arrived, and with it the supposed release of the sCoin... but oh? what's this? nothing happened? the website dint had any changes and when talking with their contacts from the sCoin they just said there was a small delay, now around this time two very big events happened which should've made it 100% clear this was a scam:
  1. We were given the "Address" of the company, whose roots are in Berlin, Germany, of course it had to be "Germany" all the big things in the world come from there, except it was a lie, see, back in the day I went to college with a couple German friends (I studied abroad in Canada and so did they). Locally one of my friends lived in Berlin and when I asked her if she could check the address she literally told me: This is the address of a mall. So when you by any chance looked for the address on street view you'd just see a big building and assume is the headquarters, given how everything is written in German but truth be told it was far from a corporation building it was just your average mall.
  2. The page was updated to sell sCoin through PayPal as a means to make the scam seem more legit. This was great because I have plenty of experience with PayPal, as I mentioned before I am an artist so most of my income comes from commissions paid through PayPal, I told my aunt that PayPal didn't allowed the purchase of any cryptocurrency to which she told me how could I know, I don't work there, so I got my laptop, opened my PayPal account, looked for the contact phone number and gave them a call to directly inquiry about the legitimacy of selling sCoin through PayPal, of course they said they don't allow such behaviour they would look into it and to be careful as this was most likely a scam.
Now I know for a fact PayPal looked into this, because not even a week passed by and we all got an email saying that unfortunately the people at PayPal were not entrepreneurs and they are morons who didn't wanted the opportunity to become millionaires through selling sCoin but once again, they told us sCoin IS NOT ILLEGAL.
By this point I was getting pretty annoyed, there were dozens of google searches saying this was a scam, their headquarters was a scam, their deal with PayPal was a scam, their supposed "big launch" never happened, but still my aunt and uncle believed these people were legit.
March came with another conference, this time for the people who have paid, my uncle in an impulse to participate on the conference bought 10 packages, they even put one of them to my name, so when I'm a millionaire I can put my own business and become an entrepreneur, yeeey thank you so much! Call me a ChosingBegar but I much prefer a bag full of dust it would've been more useful.
This conference was key because two big names I have read before were present, I don't remember the exact names, but when researching information about pyramid schemes one of these persons were mentioned as a lawyer from Guatemala who has been trying for years to make pyramid schemes legal and destroy their bad reputation, this lawyer has represented lots of companies who have gone to court for scamming people off.
I was like "I'm outies, this man in front of us is a literal criminal who helps other criminals why can't you see all that is wrong here?" Unfortunately my aunt and uncle decided to stay, what harm can listening to them do? I mean they already bought 5 packages of $526 USD each...
I couldn't stomach it anymore, I took a taxi and went to the bus station to come home as the conference was in another city. Both my aunt and uncle were upset I did this because I missed so much wisdom about how to be an entrepreneur but by this point I didn't cared anymore.
At this conference my aunt and uncle were convinced to invest a lot of money on sCoin they ended up investing the money they would've otherwise used on bitcoin and ant miners, investing a total of $26,326 USD
Month's passed, the launch date kept getting delayed and delayed and delayed, until around June, I watched a Philip D Franco video that talked about a huge boom on bitcoin. And by this point I started checking Bitcoin rate religiously, until August when it had it's biggest boom: $4,670 USD exchange rate.
My aunt and uncle gave sCoin $26,326 USD around the time where bitcoin costed $1200. If they had followed our initial plan of investing that money into bitcoin, they would've quadrupled their investment. They would have gotten around 389% their original investment which translates to around $102,408 USD or $1,943,387 MXN which is almost 2 million Mexican pesos.
Naturally, my aunt and uncle are pissed that they lost such a chance and they blamed me for a long time, to this day we don't talk to each other anymore, because of this and other reasons.
To this day, sCoin has yet to be launched.
submitted by captainjawz to iilluminaughtii [link] [comments]

RaiBlocks AMA Summation!

Summation of RaiBlocks lead developer AMA. I'm very excited about this coin, and if you're asking why I did this...I'm trying out my AMA consolidating script that I wrote for fun :) I'm interested in seeing what people think about this coin! You can read the responses directly from this link: https://www.reddit.com/RaiBlocks/comments/7ko5l7/colin_lemahieu_founder_and_lead_developer_of/
 
What are your top priorities atm? Both in developing areas itself and in terms of integration?
 
The top priorities right now are:
These basically need to happen in a sequence because each item isn't useful unless the previous one is complete.
 
 
Do you have any plans to have your source code peer reviewed? By peer review I mean sending your source code down to MIT for testing and review.
Where do you see Raiblocks 5-10 years from now? (For instance do you envision people using a Raiblocks mobile phone app to transfer value between each other, or buy stuff at the store?
 
We definitely need peer and code reviews and we're open to anyone doing this. We have ideas for people in universities that want to analyze the whitepaper or code so we'll see what comes of that. In my opinion code security guarantees can only be given with (eyes * time) and we need both.
I'd like to see RaiBlocks adopted as an internet RFC and basically become an ubiquitous background technology like http. I think you're probably right and a mobile app would be the most user-friendly way to do this so people don't need to carry around extra cards in their wallet etc.
 
 
Is there a list of the team readily available? Are there firm plans to expand, and if so, in which directions?
The roadmap indicated a website redesign scheduled for November 2017. Is there an update?
 
We have about 12 people in the core team; about half are code and half are business developers. On the redesigned website we're going to include bios for sure, no one in our team is anonymous. I think we have pretty good coverage of what we need right now, we could always use more people capable of contributing to the core code.
The website design is well underway, we wanted to streamline and add some more things to it so it took longer than originally estimated. It'll looking like after the new year we'll have it ready.
 
 
Would you ever consider renaming the coin to simply "Rai" or any other simplified form other than RaiBlocks?
2. What marketing strategy do you think will push XRB forward from now on as a fully working product. Instant and free, the green coin, "it just works" coin, etc?
3. Regarding security, is "quantum-proofing" a big concern at the moment and how do you guys plan to approach this when the time comes. And how possible would it be for bad actors to successfully implement a 51% attack.
 
  1. Yea there are a few difficulties people have pointed out with our name. People don't know if it's "ray" or "rye". "Blocks" doesn't have a meaning to a lot of people and the name reference might be too esoteric to be meaningful. I'm not prideful so I'm not stuck on a particular name, we'll take a look at what our marketing and business developers say peoples' impressions are and if they have any naming recommendations.
  2. Our marketing strategy is to focus on complete simplicity. Instant and free resonates with enthusiasts and mass adoption will only come when using xrb is absolutely the same experience as using a banking or other payment app. People aren't going to tolerate jargon or confusing workflows when sending or receiving payments.
  3. Quantum computing is going to be an amazing leap for humanity but it's also going to cause a lot of flux in cryptography. The plan I see is the similar to what I did in selecting the cryptographic algorithms we're using right now: look for leaders in academia and industry that have proven implementations and use those as they recommend migration based on computing capability. Quantum vulnerabilities can be an issue in the future but a vulnerable implementation would be an issue right now.
 
 
Hi Colin, lately XRB has been getting frequently compared to and contrasted with Iota. I was hoping that you could give us your thoughts on the differences between the two and what your general vision for the future of Raiblocks is.
 
It's flattering to be compared to IOTA, they have a very talented team building ambitious technology. When looking at design goals I think one thing we're not attempting to approach is transferring a data payload, we're only looking to be a transfer of value.
There are lots of ideas and technology to be developed in the cryptocurrency space and I want RaiBlocks to solve one section of that industry: the transfer of value. I think the best success would be if RaiBlocks was adopted as the global standard for this and crypto efforts could move to non-value-transfer use-cases.
 
 
Do you see XRB becoming the new payment method for commerce. As in, buying coffee, groceries, etc? Do you have plans for combating the HODL mentality so this currency can actually be used in the future of buying and selling?
 
Being a direct transactional payment method is our goal and we're trying to build software that's accessible to everyone to make that happen. I see holding as a speculative tactic anticipating future increases and you're right, it's not in line with day-to-day transactions. I think as market cap levels off to a more consistent value the reason for holding and speculating goes away and people can instead focus on using it as a value exchange.
 
 
Are you planning to expand the RaiBlocks team over the next 12 months? If so, what types of positions are you hoping to fill?
 
Right now we have about 12 people, half core and half business developers. I think this count is good for working on what we're doing right now which is getting wallets and exchanges worked on. Ideally people outside our team will start developing technology around xrb taking advantage of the network effect to build more technology faster than we could internally. That being said we're going to look in a few months to see if there's anything out there people aren't developing that should be and we'll see what people we need to make it happen.
 
 
At what point did you make the decision to make RaiBlocks your full time job? What was the decision making process like?
 
It was after the week where the core team met here in Austin to brainstorm our next steps. I saw how much enthusiasm there was from crypto-veterans with having a working system capable of being scaled up to what's needed for massive adoption and it seemed the risk needed to be taken.
It was hard decision to make, working in the crypto and finance is rough and I like using my leisure time to work on inventions. Of all the projects ideas I have this one seemed to have a high chance of success and the benefits of having a working, decentralized currency would be huge.
 
 
Hi Colin, what prevents great cryptos like XRB from being listed on bigger exchanges?
 
It's good to understand where the biggest headaches for exchanges lie: support tickets, operations, and development. If a technology is different from what they already have, that takes development time. If the software is new and not widely run, that's potential operations time to fix it which results in support tickets and community backlash. Adding BitCoin clones or Ethereum ICO coins is easy because they don't have these associated risks or costs.
 
 
What can the average RaiBlocks-Fan do to help XRB getting adopted / growing / expanding?
 
I think the best thing an average fan could do is word of mouth and telling people about RaiBlocks. More people being aware of it means there's the possibility someone who's never heard of it before would be interested in contributing as a vendor, developer, exchange etc.
Good advertising or marketing will never be able to reach everyone as well as someone reaching out within their own network.
 
 
Ray or Rye?
 
Ray hehe. It comes from https://en.wikipedia.org/wiki/Rai_stones Lots of people don't know the answer though >_<
 
 
Are you looking at incorperating a datamarket like iota in the future? Given the speed of the network a data exchange for highly accurate sensors could be a game changer.
Further more, are there any plans to increase the Dev team in the future? I read on the FAQ you'd like RaiBlocks to be somewhat of a protocol which is a huge ambition. A Dev from say the Mozilla foundation or other could further cement this ambitious project.
 
Transmitting data payloads is something we probably won't pursue. The concern is adding more features like this could cause us to make decisions that compromise the primary focus points of low-cost and speed for transferring value.
We can add people to the dev team though I think we'll get the most traction by teaching teams in these other organization how to use RaiBlocks so they can be the experts on the subject in their companies.
 
 
Does the actual RaiBlocks version require "Each node in the network must be aware of all transactions as they occur" part? This was in the old white paper and is asked here:
https://www.reddit.com/RaiBlocks/comments/7ksl81/some_questions_regarding_raiblocks_consensus/?st=jbdmgagc&sh=d1c93cca
 
If a node wants to independently know the balances of all accounts in the system, it must at a minimum have storage to hold accounts and all their balances. In order to know all balances it must either listen to transactions as they're happening or bootstrap from someone else to catch up as what happens on startup.
 
 
There is no incentive to run nodes. Some people will do it because it is cheap as fuck (as I read an raspberry pie can run it). But I think not many people will do it.
1. How important are the nodes in terms of further scaling?
2. On which network conditions where the 7000 transactions met?
3. What happens if the transactions per day tenfolds but the nodes don't?
4. How much better will Rai scale if someone sets up, lets say, 100 nodes with awesome hardware and network?
5. How many nodes could be enough for visa level scaling?
6. Which further improvements can be made for Rai IF there needs to be other improvements than setting up new nodes? Are there other concepts like 2nd layer solutions planned?
7. How will Rai defend network attacks?
I know there is an PoW part. But since there a also large attacks on high cap coins on which people invest millions of $ to congest a network..Is it possible that the Rai network will be unusable for several days because of this?
 
I think the out-of-protocol incentives to running a node are under-referenced yet I see them as the primary driving factor for participating as a whole. Node rewards come at the expense of other network participants and in this closed loop the incentives aren't enough to keep a cryptocurrency alive. Long-term there needs to be a system-level comparative advantage to what people are already using for a transfer of value. If someone is using xrb and it saves them hundreds or thousands of dollars per month in fees and customer irritation in delayed payments, they have a direct monetary incentive to using xrb and a monetary incentive in the health of the system.
1) More nodes provides transaction and bootstrapping redundancy. More representatives provides decentralization.
2) The 7k TPS was a profile how fast commodity hardware could eat transactions. All of the real-world limits are going to be something hardware related, either bandwidth, IO, or CPU.
3) The scaling is more related to the hardware the nodes are using rather than the node count. If there was 10x increase in transactions it would use 10x the bandwidth and IO as nodes observe transactions happening.
4) If someone made 100 representative nodes the network would be far more decentralized though the tx throughput would be unchanged since that's a per-node requirement.
5) Scaling to Visa will have high bandwidth and IO requirements on representatives associated with doing 10k IOPS. Datacenter and business class hardware will have to be enough to handle the load.
6) Second layer solutions are always an option and I think a lot of people will use them for fraud protection and insurance. Our primary focus is to make the 1st layer as efficient and high speed as possible so a 2nd layer isn't needed for daily transactions.
7) Defending against network attacks will be an ongoing thing, people like breaking the network for lulz or monetary gain i.e. competing cryptos. If there are attacks we haven't defended against or considered it'll be a matter of getting capable people to fix issues.
 
 
Are you open to changes to the name? (Rai)
What are your plans with regards to marketing?
 
I'm open to it, people get confused on ray/rye pronunciation, not the greatest first impression.
As far as timing I think marketing works best after a more user friendly wallet and integration in to more exchanges otherwise we're sending traffic to something people can't use. We're going to start by focusing on the initial adopters which will likely be enthusiasts and going forward work on the next set of users that aren't enthusiasts but want to drive savings for their business through lower payment processing costs.
 
 
A recent tweet(https://twitter.com/VitalikButerin/status/942961006614945792) from Vitalik Buterin. Could this be a case with testing the scalability of RaiBlocks as well and in reality we wouldn't come close to 7000tx/s?
 
I think he's definitely right, a lot of the TPS numbers are synthetic benchmarks usually on one system. The biggest thing hindering TPS are protocol-specific limits like hard caps or high contention design. The next biggest thing will be bandwidth and then disk IO. Some of these limits can be improved by profiling and fixing code instead of actual limits in the hardware.
We want to get better, real world numbers but our general opinion is that the RaiBlocks protocol is going to be limited by hardware, rather than design.
 
 
Are you planning to add a fiat gateway to the main website and mobile wallet?
 
If we can make it happen for sure, that seems like a very user-focused feature people would want.
The difficulty at least in the US is the money-transmitter licenses which are hard to obtain. More than likely if this functionality was added it'd be a partnership with an established financial company that has procedures in place to operate within countries' regulations.
 
 
I saw a post on /iota that claims that their quantum resistance is a main benefit over raiblocks. Can you go into detail about this? explain any plans you have to let XRB persevere through upcoming quatum revolution?
 
I think everyone with cryptography in their programs is keeping an eye on quantum cryptography because we're all in the same boat. I don't have cryptanalysis credentials so I didn't feel comfortable building an implementation and instead chose to use one off-the-shelf from someone with assuring credentials.
There are some big companies that have made small mistakes that blow up the usefulness of the entire algorithm, it's incredibly easy to do. https://arstechnica.com/gaming/2010/12/ps3-hacked-through-poor-implementation-of-cryptography/
 
 
Hello Colin, is any security audit to the source code planned?
 
We don't have one contracted though both internally and externally this is an important thing people want completed.
 
 
Do you have plans to radically change the interface of the desktop wallet, and to develop a universal, cross-platform, clean and simple UX design for the wallet? This will be huge for mass adoption in my humble opinion
 
I completely agree, we do plan on completely redoing the desktop wallet, both from a UX standpoint and maintainability so UI code doesn't need to be in C++. This could also remove out dependency on QT which is the least permissive license in the code right now.
I write code better than I design GUIs ;)
 
 
It seems like Raiblocks is aiming to be a true currency with it's lacking of transaction fees and fast confirmation times, which is great! If Raiblocks can add some kind of support for privacy then I think it got the whole picture figured out in terms of being "digital cash". Do you currently have any plans to implement privacy features into RaiBlocks?
If Raiblocks is unable to do this, it will still be a straight improvement over things like LTC which are currently being used as currency, but I don't think it will be able to become THE cryptocurrency without privacy features.
 
I love the concept of privacy in the network and it's a hard thing to do right. Any solution used would need to be compatible with our balance-weighted-voting method which means at least we'd have to know how much weight a representative has even if we're hiding actual account balances.
To be fully anonymous it would have to be hide accounts, amounts, endpoints, and also timing information; with advanced network analysis the timing is the hardest thing to hide. Hopefully some day we can figure out an efficient privacy solution though the immediate problem we can solve is making a transactional cryptocurrency so we're focusing on that.
 
 
Could you provide an analysis on the flaws of RaiBlocks? Is it in any way, shape, or form at a disadvantage compared to a blockchain based ledger like bitcoin? There has to be drawbacks, but I haven’t found any.
Do you plan on expanding the dev team and establishing a foundation? Also, how much money is in the development pool?
 
One drawback is to handle is our chain-per-account model and asynchronous updates it takes more code and design. This means instead of one top-block hash for everything there's one for each account. This gives us the power of wait-free asynchronous transactions at the cost of simplicity.
After we finish up things like the wallet, website, and exchange integration we'll be looking at seeing what dev resources we need to build tech if no one else is already working on a particular thing. We have about 6 million XRB right now so we've made the existing dev funds go a long way. If something expensive to build came along and dev funds wouldn't cut it we could look at some sort of external funding.
 
 
How big of a problem is PoW for exchanges and what are potential solutions?
 
Considering how much exchanges stand to make through commission I don't see the cost as a barrier, it's just an abnormal technology request compared to other cryptocurrencies.
We're working on providing a service exchanges can use in the interim until they set up their own infrastructure to generate the work. Other options are containers people can use on cloud services to get the infrastructure they need until they want to invest in their own.
 
 
It's my understanding that since everything works asynchronously, in the case of double spending there is a chance a merchant would receive the block that would be later invalidated and have it shown in it's wallet, even if a little later (1 minute?) the amount would correct when the delegates vote that block invalid. Is there any mechanism to avoid this? Maybe tag the transactions in the wallet as "confirming" and then "confirmed" after that minute? Is there actually any certain way for a wallet to know, in a deterministic/programable way, at what moment a transaction is 100% legit? (for example if the delegates are DoS'ed I guess that minute could be much longer). I know this is an improbable case, but still...
 
Yea you're hitting a good point, the consensus algorithm in the node is designed to wait for the incoming transaction to settle before accepting it in to the local chain for the exact reason you listed, if their transaction were to be rolled back the local account would be rolled back as well.
We can trend the current weight of all representatives that are online and voting and make sure we have >50% of the vote weight accounted for before considering it settled.
 
 
Hey Colin, will you eventually have support for a Trezor or other hard wallet?
 
Yea we'll definitely work with companies like Trezor that are interested in being a hardware wallet for xrb. It's just a matter of making sure they support the signing algorithms and integrating with their API.
 
EDIT: I'm getting a lot of messages asking me how to buy XRB. I used this guide which was very helpful: https://www.reddit.com/RaiBlocks/comments/7i0co0/the_definitive_guide_to_buying_and_storing/
In short -- buy BTC on coinbase, open up an account on bitgrail, transfer that BTC from coinbase to bitgrail, then trade your BTC for XRB. It's a pain right now because it's such a new coin, but soon it will be listed on more exchanges, and hopefully on things like shapeshift/changelly. After that it will be much easier... but until then, the inconvenience is what we have to pay in order to get into XRB while its still early.
EDIT: BAD SCRIPT, BAD!
submitted by atriaxx to CryptoMarkets [link] [comments]

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